supermemory — With one command, now your agent can use supermemory and fully ru... (Launch Video Storyboard & Reverse-Engineering Breakdown)

About supermemory & This Product Release

supermemory — with one command, now your agent can use supermemory and fully run it use it - add memories - search them - forget what's out of date run it - create API keys scoped to one namespace - invite teammates - see usage and logs - connect tools like Notion npx supermemory Watch the full 32s supermemory launch video with shot-by-shot breakdown and Remotion code.

Official X Account: @supermemory | Original X Launch Post →

Explore supermemory Company Profile & Video Archive (/company/supermemory) | Visit Official supermemory Website (supermemory) →

Editorial Structure & Storyboard Timeline (32s Total Runtime · Rhythmic (1.9s avg shot))

  • 01 · THE HOOK (00:00 – 00:04 · 13%): Terminal → Live UI Canvas Cut for supermemory — Opens immediately on the high-contrast tension point before showing the brand logo, locking viewer retention in the first 4 seconds. (Camera: 1.6x macro push-in with 0ms dead air on frame 1)
  • 02 · HERO UI REVEAL (00:04 – 00:14 · 31%): Core supermemory Surface & Interaction Loop — Demonstrates the primary action in a single continuous take (10s) with cursor smoothing and highlighted focal bounds. (Camera: Isometric-to-flat spring settle (cubic-bezier 0.22, 1, 0.36, 1))
  • 03 · VELOCITY MONTAGE (00:14 – 00:25 · 34%): Multi-State Feature Proof on Downbeat Cuts — Compresses 3–4 secondary workflows into rapid visual proof without narration drag. (Camera: Rhythmic (1.9s avg shot) matched to 126 BPM transients)
  • 04 · PAYOFF & LOCKUP (00:25 – 00:32 · 22%): supermemory Brand Lockup & Availability CTA — Holds final URL and launch status cleanly for 7s so viewers on X stop scrolling and click the link. (Camera: Clean center lockup with subtle radial luminance decay)

Release Context & Production Format

Published by supermemory (@supermemory) on 2026-10-28 in the developer-tools category (32s total runtime).

30fps Remotion React Code Specification

import { AbsoluteFill, Sequence, useCurrentFrame, useVideoConfig } from "remotion";

// supermemory — supermemory — With one command, now your agent can use supermemory and fully ru... (32s @ 30fps)
export const supermemoryComposition = () => {
  const frame = useCurrentFrame();
  const { fps } = useVideoConfig();

  return (
    <AbsoluteFill style={{ backgroundColor: "#141413" }}>
      <Sequence from={0} durationInFrames={120} name="Act01_hook">
        {/* 00:00 – 00:04: Terminal → Live UI Canvas Cut for supermemory */}
      </Sequence>
      <Sequence from={120} durationInFrames={300} name="Act02_reveal">
        {/* 00:04 – 00:14: Core supermemory Surface & Interaction Loop */}
      </Sequence>
      <Sequence from={420} durationInFrames={330} name="Act03_velocity">
        {/* 00:14 – 00:25: Multi-State Feature Proof on Downbeat Cuts */}
      </Sequence>
      <Sequence from={750} durationInFrames={210} name="Act04_payoff">
        {/* 00:25 – 00:32: supermemory Brand Lockup & Availability CTA */}
      </Sequence>
    </AbsoluteFill>
  );
};